

It lends itself to a drinking game, which I think is perfect for DOS2. I settled on the simple shooter for one simple reason.
To recreate Source, I went through a lot of options: tall, short, strong, sour, sweet, bitter. Looking for a different kind of shooter? Try Ryncol from Mass Effect. When making a drink on it, all we’ve got is that it lets you use powerful abilities and that iconic blue-ish green-ish black of the substance itself. Or at least, I am, considering I’ve only got halfway through the game so far.

Source from Divinity Original Sin 2 is a powerful, mystical substance that drives an enormous amount of the action in the game – and yet we’re left without much knowledge of what is really is.
